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Yeni sayfa: "{{TOC right|npt=y}} '''Foraging''' is the skill associated with gathering wild resources found on the ground throughout Stardew Valley, and with chopping down Trees...."
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'''Foraging''' is the [[Skills|skill]] associated with gathering wild resources found on the ground throughout Stardew Valley, and with chopping down [[Trees]]. Foraging skill also increases by harvesting crops grown from [[Crops#Wild Seeds|Wild Seeds]].

Most forageables can be found throughout their season. One exception is [[Salmonberry]], which can only be found during Salmonberry Season ([[Spring]] 15-18), on bushes around town. Blackberries can be found on the ground during [[Fall]], but during Blackberry Season ([[Fall]] 8-11), they can also be found on bushes throughout town.

==Quality==
The quality of foraged goods comes in four levels: regular, silver, gold, and iridium. However, only players who have chosen the Botanist Profession can find iridium quality foraged goods. Higher quality goods command higher prices when the goods are sold, and deliver greater [[energy]] and [[health]] benefits when they are consumed. If given as a gift to an NPC who likes or loves it, a quality gift also provides a higher number of [[friendship]] points.

The [[File:Botanist.png|24px|link=]] [[Foraging#Foraging Skill|Botanist Profession]] applies Iridium Quality to:
*All items labeled as "Forage" in-game (except [[Sap]] and [[Cave Carrot]])
*[[Fruits]], [[Vegetables|vegetables]], and [[Flowers|flowers]] found as forage (including [[Salmonberry|Salmonberries]] and [[Blackberry|Blackberries]] shaken from bushes during their respective seasons)
*Fruit left by fruit bats in [[The Cave|the cave]], provided the player chose that option when prompted by [[Demetrius]] (mushrooms are not affected)
*''All'' items foraged from [[The Beach|the beach]]
*Crops grown from [[Crops#Wild Seeds|Wild Seeds]]
*[[Truffle]]s

The Botanist Profession does not apply iridium quality to mushrooms that are not picked up from the ground. (Mushrooms gained from [[Tapper|tapping]] a [[Mushroom Tree]] or from [[The Cave|The Farm Cave]] will not be iridium quality.)

===Quality Ratios===
For players without the Botanist Profession, the game first tests for gold quality according to the following formula: <tt>foraging level/30</tt>. If the item fails this check, then the game tests for silver quality, according to the following formula: <tt>foraging level/15 and not gold</tt>, or <tt>(1-foraging level/30)*foraging level/15</tt>. If both checks fail, the foraged item will be normal quality.

The table below shows the probabilities of obtaining each quality of foraged goods.
{| class="wikitable"
! [[Foraging#Foraging Skill|Foraging level]]
! % Regular quality
! % Silver quality
! % Gold quality
|-
| 0
| 100%
| 0%
| 0%
|-
| 1
| 90%
| 7%
| 3%
|-
| 2
| 81%
| 12%
| 7%
|-
| 3
| 72%
| 18%
| 10%
|-
| 4
| 64%
| 23%
| 13%
|-
| 5
| 55%
| 28%
| 17%
|-
| 6
| 48%
| 32%
| 20%
|-
| 7
| 41%
| 36%
| 23%
|-
| 8
| 34%
| 39%
| 27%
|-
| 9
| 28%
| 42%
| 30%
|-
| 10
| 22%
| 45%
| 33%
|-
| 11
| 17%
| 46%
| 37%
|-
| 12
| 12%
| 48%
| 40%
|-
| 13
| 8%
| 49%
| 43%
|}

==[[File:Foraging_Skill_Icon.png|32px]] Foraging Skill==
Each skill level adds +1 [[Axes|Axe]] [[Skills#Proficiency|proficiency]]. Although you will not receive a notification that you have leveled up in Foraging Skill until after you go to sleep for the day, your skills menu will immediately show the level up as a red bar in Foraging Skill. The effects of leveling up are immediate.
{{:Foraging/Skill}}

[[File:Tracking.jpg|thumb|right|200px|Tracking arrows (right side of screen)]]
===Tracker Profession===
The [[File:Tracker.png|24px|link=]] Tracker Profession makes the spawned forageables easier to find by adding small yellow arrows at the edge of the screen that point towards all forageables (including inaccessible ones), [[Artifact Spot|artifact spots]], and [[Copper Pan|panning]] areas in the current area. Tracking does not work on berry bushes.

==Experience Points==
Experience points (XP) are granted as follows:
* '''12 XP''' for chopping down a [[tree]] (granted all at once for the last chop that causes the tree to fall).
* '''1 XP''' for removing the tree stump after chopping down a tree.
* '''25 XP''' for removing [[Large Stump]]s and [[Large Log]]s.
* '''7 XP''' for each foraged item picked up from the ground.
** If the Gatherer profession doubles the foraged item, another 7 XP is granted for the duplicate item.
* '''3 XP''' for each [[Spring Onion]] harvested from [[Cindersap Forest]] in [[Spring]].

The 7 XP for foraging items applies solely to those items visible sitting on the ground that are picked up only if the player clicks on them; it does not apply to items lying on the ground (''e.g.'', dropped by shaking) that are automatically added to the player inventory by [[magnetism]]. Specific items that do grant 7 XP include:
* Standard randomly-spawned foraged items throughout Stardew Valley.
* Items grown from [[Wild Seeds]] (except if in a [[Garden Pot]], in which case 0 XP).
* All items foraged from the [[Beach]].
* All fruit collected from [[The Cave|the Farm Cave]], if the fruit bat option was selected.
* [[Truffle]]s.
* Forage items spawned on the ground in [[the Mines]] and [[Skull Cavern]], namely [[Red Mushroom]]s, [[Purple Mushroom]]s, and [[Fiddlehead Fern]]s.


'''The following Items do NOT grant any foraging experience:'''
* [[Blackberry|Blackberries]] and [[Salmonberry|Salmonberries]] from bushes (whether picked by the player or shaken loose by animals).
* [[Grape]]s grown from [[Grape Starter]]s.
* Items dug up from the ground, such as [[Snow Yam]]s and [[Winter Root]]s.
* Items grown in [[Garden Pot]]s.
* Mushrooms collected from [[The Cave|the Farm Cave]] if the mushroom option was selected.
* Mushrooms obtained from chopping or tapping a [[Mushroom Tree]].
* Non-forage items spawned on the ground in [[the Mines]] and [[Skull Cavern]], namely [[Quartz]], [[Earth Crystal]]s, [[Frozen Tear]]s, [[Fire Quartz]], and [[Dinosaur Egg]]s -- except that a [[#Bug|bug]] causes any duplicates created by the [[Gatherer]] profession to give 7XP.
* Forageables obtained from killing [[Monsters]].

==Food==
Certain [[Cooking|cooked dishes]] will temporarily increase foraging level. This is useful for increasing [[Axes|Axe]] proficiency, or for harvesting more berries from each bush during [[Salmonberry]] or [[Blackberry]] season (up to a maximum of 4 berries can be harvested with Foraging level 12-13).
{{Recipes|Header}}
{{:Pancakes|RecipeRow}}
{{:Autumn's Bounty|RecipeRow}}
{{:Survival Burger|RecipeRow}}
{{Recipes|footer}}

==Spawning==
New forageable items can potentially spawn (appear) overnight in any exterior map.<ref name="spawning" /> This section describes the rules used to spawn all typical forageable items. However, specialized items are handled differently and are described on their individual pages, namely [[Spring Onion]]s in [[Cindersap Forest]]; [[Coral]], [[Sea Urchin]]s and [[Seaweed]] at [[the Beach]]; fruit in [[the Farm Cave]]; all forageables on the [[Forest Farm Map]]. Also, [[Salmonberry]] bushes, [[Blackberry]] bushes, [[Winter Root]]s, and [[Snow Yam]]s don't spawn individual items.

There is a hard limit of six standard forageable items per map (''i.e.'', areas bounded by screen transitions), so leaving uncollected items can reduce how many new items spawn. As long as there are at most two uncollected items on a map, the game tries to spawn 1-4 new items per night. The upper limit is reduced by one for each extra uncollected item. However, each of the attempts may fail to find a valid item and location, so the actual number of new items is generally smaller.

Only a subset of all the tiles on each map are valid spawning locations. On most maps, forageable items can only spawn on the green (grassy-type) tiles, and in fact only on certain specific types of green tiles. [[The Beach]] and [[the Desert]] are exceptions, where spawning is possible on most yellow (sandy-type) tiles. Items never spawn in occupied locations (trees, chests, weeds, sticks, stones, etc.) They also never spawn in hidden tiles behind buildings, bushes, non-removable trees, or other permanent features. They can spawn behind removable trees (ones that can be chopped down; they also turn semi-transparent when the player walks behind them), but the spawn rate is 90% smaller in about half of the tiles behind a tree.

Therefore, the fraction of valid tiles differs for every map, which directly affects the chance of items spawning on each map. It is also affected by the player's actions. Removing debris (weeds, etc.) and chopping down trees can increase the number of valid tiles, whereas placing equipment (chests, etc.) may decrease the number. Planting trees can also have an effect: even though (on most maps) trees can only be planted in tiles where forage items can't spawn, they reduce the spawn chance in some tiles behind the tree (and also make it hard to find items that do spawn). However, these effects are generally small, unless a large fraction of the map tiles are occupied. All spawn rates are calculated assuming the default trees are in place and fully grown, but that all other tiles are cleared.

All uncollected forageable items are removed from the map overnight before Sunday morning and before the first day of a season.<ref name="removal" /> This cleanup applies both to standard forageable items and nearly all specialized items (fruit in [[the Farm Cave]] is the only known exception). Even non-season-specific items are removed at the start of a new season. In order to help repopulate the map, the chances of new items spanwing are slightly higher on these days.<ref name="extra_spawn" />

Forageable items will be destroyed if they are in the path of a [[villager]].

==Foraged Items==
Where percentages are provided for locations in the following tables, they represent the percentage of all foraged items spawned in that location that will (on average) be the specified item.<ref name="spawnpercent" />

===Basic===
{| class="wikitable" id="roundedborder"
!Image
!Name
!Description
!Found
!Sell Price
!Restores
!Used In
|-
|[[File:Sap.png|center]]
|[[Sap]]
|{{Description|Sap}}
|Wherever there are trees that can be chopped down
|data-sort-value="2"|{{price|2}}
|{{energy|−2}}
|{{name|Basic Fertilizer}}{{name|Quality Fertilizer}}{{name|Trap Bobber}}{{name|Torch}}
|}

===Spring===
{| class="wikitable sortable" id="roundedborder"
!Image
!Name
!Description
!Found
!Sell Price
!Restores
!Used In
|-
|[[File:Wild Horseradish.png|center]]
|[[Wild Horseradish]]
|{{Description|Wild Horseradish}}
|class="no-wrap"|
* [[Secret Woods]] (52%)
* [[Cindersap Forest]] (50%)
* [[Backwoods]] (42%)
* [[The Mountain|Mountain]] (42%)
* [[Farm Maps#Forest|Forest Farm]] (25%)
|data-sort-value="50"|{{Qualityprice|Wild Horseradish|50|iridium}}
|{{EdibilityGrid|Wild Horseradish|5|iridium=true}}
|{{name|Spring Seeds}}<p class="no-wrap">{{Bundle|Spring Forage}}</p>{{NPC|Krobus|loved gift}}
|-
|[[File:Daffodil.png|center]]
|[[Daffodil]]
|{{Description|Daffodil}}
|
* [[Pelican Town]] (100%)
* [[Bus Stop]] (45%)
* [[Railroad]] (45%)
|data-sort-value="30"|{{Qualityprice|Daffodil|30|iridium}}
|{{EdibilityGrid|Daffodil|0|iridium=true}}
|{{name|Spring Seeds}}<p>{{Bundle|Spring Forage}}</p>{{NPC|Sandy|loved gift}}
|-
|[[File:Leek.png|center]]
|[[Leek]]
|{{Description|Leek}}
|
* [[Backwoods]] (58%)
* [[The Mountain|Mountain]] (58%)
* [[Farm Maps#Forest|Forest Farm]] (25%)
* [[Bus Stop]] (20%)
* [[Railroad]] (20%)
|data-sort-value="60"|{{Qualityprice|Leek|60|iridium}}
|{{EdibilityGrid|Leek|16|iridium=true}}
|{{name|Salad}}{{name|Spring Seeds}}<p>{{Bundle|Spring Forage}}</p>{{NPC|George|loved gift}}
|-
|[[File:Dandelion.png|center]]
|[[Dandelion]]
|{{Description|Dandelion}}
|
* [[Cindersap Forest]] (50%)
* [[Bus Stop]] (35%)
* [[Railroad]] (35%)
* [[Farm Maps#Forest|Forest Farm]] (25%)
|data-sort-value="40"|{{Qualityprice|Dandelion|40|iridium}}
|{{EdibilityGrid|Dandelion|10|iridium=true}}
|{{name|Salad}}{{name|Spring Seeds}}<p>{{Bundle|Spring Forage}}</p>
|-
|[[File:Spring Onion.png|center]]
|[[Spring Onion]]
|{{Description|Spring Onion}}
|[[Cindersap Forest]]
|data-sort-value="8"|{{Qualityprice|Spring Onion|8|iridium}}
|{{EdibilityGrid|Spring Onion|5|iridium=true}}
|
|-
|[[File:Morel.png|center]]
|[[Morel]]
|{{Description|Morel}}
|
* [[Secret Woods]] (32%)
* [[Farm Maps#Forest|Forest Farm]] (25%)
|data-sort-value="150"|{{Qualityprice|Morel|150|iridium}}
|{{EdibilityGrid|Morel|8|iridium=true}}
|{{name|Fried Mushroom}}{{name|Life Elixir}}<p>{{Bundle|Exotic}}</p>
|-
|[[File:Common Mushroom.png|center]]
|[[Common Mushroom]]
|{{Description|Common Mushroom}}
|[[Secret Woods]] (16%)
|data-sort-value="40"|{{Qualityprice|Common Mushroom|40|iridium}}
|{{EdibilityGrid|Common Mushroom|15|iridium=true}}
|{{name|Fried Mushroom}}{{name|Stir Fry}}{{name|Tom Kha Soup}}<p>{{Bundle|Fall Forage}}</p>
|-
|[[File:Salmonberry.png|center]]
|[[Salmonberry]]
|{{Description|Salmonberry}}
|On bushes during Salmonberry Season ([[Spring]] 15 - 18).
|data-sort-value="5"|{{Qualityprice|Salmonberry|5|iridium}}
|{{EdibilityGrid|Salmonberry|10|iridium=true}}
|{{name|Jelly}}{{name|Wine}}
|}

===Summer===
{| class="wikitable sortable" id="roundedborder"
!Image
!Name
!Description
!Found
!Sell Price
!Restores
!Used In
|-
|[[File:Spice Berry.png|center]]
|[[Spice Berry]]
|{{Description|Spice Berry}}
|class="no-wrap"|
* [[Cindersap Forest]] (40%)
* [[Backwoods]] (38%)
* [[The Mountain|Mountain]] (38%)
* [[Bus Stop]] (27%)
* [[Railroad]] (27%)
* [[Farm Maps#Forest|Forest Farm]] (25%)
|data-sort-value="80"|{{Qualityprice|Spice Berry|80|iridium}}
|{{EdibilityGrid|Spice Berry|10|iridium=true}}
|{{name|Summer Seeds}}<p class="no-wrap">{{Bundle|Summer Forage}}</p>{{name|Jelly}}{{name|Wine}}
|-
|[[File:Grape.png|center]]
|[[Grape]]
|{{Description|Grape}}
|
* [[Backwoods]] (62%)
* [[The Mountain|Mountain]] (62%)
* [[Bus Stop]] (27%)
* [[Railroad]] (27%)
* [[Farm Maps#Forest|Forest Farm]] (25%)
|data-sort-value="80"|{{Qualityprice|Grape|80|iridium}}
|{{EdibilityGrid|Grape|15|iridium=true}}
|{{name|Summer Seeds}}{{Bundle|Summer Forage}}{{NPC|Vincent|loved gift}}{{name|Jelly}}{{name|Wine}}
|-
|[[File:Sweet Pea.png|center]]
|[[Sweet Pea]]
|{{Description|Sweet Pea}}
|
* [[Pelican Town]] (100%)
* [[Cindersap Forest]] (60%)
* [[Bus Stop]] (47%)
* [[Railroad]] (47%)
* [[Farm Maps#Forest|Forest Farm]] (25%)
|data-sort-value="50"|{{Qualityprice|Sweet Pea|50|iridium}}
|{{EdibilityGrid|Sweet Pea|0|iridium=true}}
|{{name|Summer Seeds}}<p>{{Bundle|Summer Forage}}</p>{{NPC|Sandy|loved gift}}
|-
|[[File:Red Mushroom.png|center]]
|[[Red Mushroom]]
|{{Description|Red Mushroom}}
|[[Secret Woods]] (22%)
|data-sort-value="75"|{{Qualityprice|Red Mushroom|75|iridium}}
|{{EdibilityGrid|Red Mushroom|-20|iridium=true}}
|<p>{{Bundle|Dye}}</p><p>{{Bundle|Exotic}}</p>{{name|Life Elixir}}
|-
|[[File:Fiddlehead Fern.png|center]]
|[[Fiddlehead Fern]]
|{{Description|Fiddlehead Fern}}
|[[Secret Woods]] (78%)
|data-sort-value="90"|{{Qualityprice|Fiddlehead Fern|90|iridium}}
|{{EdibilityGrid|Fiddlehead Fern|10|iridium=true}}
|{{name|Fiddlehead Risotto}}<p>{{Bundle|Chef}}</p>{{name|Pickles}}{{name|Juice}}
|-
|[[File:Common Mushroom.png|center]]
|[[Common Mushroom]]
|{{Description|Common Mushroom}}
|[[Farm Maps#Forest|Forest Farm]] (25%)
|data-sort-value="40"|{{Qualityprice|Common Mushroom|40|iridium}}
|{{EdibilityGrid|Common Mushroom|15|iridium=true}}
|{{name|Fried Mushroom}}{{name|Stir Fry}}{{name|Tom Kha Soup}}<p>{{Bundle|Fall Forage}}</p>
|}

===Fall===
{| class="wikitable sortable" id="roundedborder"
!Image
!Name
!Description
!Found
!Sell Price
!Restores
!Used In
|-
|[[File:Wild Plum.png|center]]
|[[Wild Plum]]
|{{Description|Wild Plum}}
|
* [[Bus Stop]] (60%)
* [[Railroad]] (38%)
* [[Backwoods]] (24%)
* [[The Mountain|Mountain]] (24%)
|data-sort-value="80"|{{Qualityprice|Wild Plum|80|iridium}}
|{{EdibilityGrid|Wild Plum|10|iridium=true}}
|{{name|Fall Seeds}}{{name|Plum Pudding}}<p>{{Bundle|Fall Forage}}</p>{{name|Jelly}}{{name|Wine}}
|-
|[[File:Hazelnut.png|center]]
|[[Hazelnut]]
|{{Description|Hazelnut}}
|
* [[Backwoods]] (53%)
* [[The Mountain|Mountain]] (53%)
* [[Bus Stop]] (40%)
* [[Railroad]] (25%)
* Shaking [[Maple Tree]]s on or after Fall 14
|data-sort-value="90"|{{Qualityprice|Hazelnut|90|iridium}}
|{{EdibilityGrid|Hazelnut|12|iridium=true}}
|{{name|Fall Seeds}}{{name|Roasted Hazelnuts}}{{name|Stuffing}}<p>{{Bundle|Fall Forage}}</p>
|-
|[[File:Blackberry.png|center]]
|[[Blackberry]]
|{{Description|Blackberry}}
|
* [[Pelican Town]] (100%)
* [[Cindersap Forest]] (50%)
* [[Railroad]] (38%)
* On bushes during Blackberry Season ([[Fall]] 8 - 11)
|data-sort-value="20"|{{Qualityprice|Blackberry|20|iridium}}
|{{EdibilityGrid|Blackberry|10|iridium=true}}
|{{name|Fall Seeds}}{{name|Blackberry Cobbler}}<p>{{Bundle|Fall Forage}}</p>{{name|Jelly}}{{name|Wine}}
|-
|[[File:Chanterelle.png|center]]
|[[Chanterelle]]
|{{Description|Chanterelle}}
|
* [[Secret Woods]] (38%)
* [[Farm Maps#Forest|Forest Farm]] (25%)
|data-sort-value="160"|{{Qualityprice|Chanterelle|160|iridium}}
|{{EdibilityGrid|Chanterelle|30|iridium=true}}
|{{name|Life Elixir}}
|-
|[[File:Common Mushroom.png|center]]
|[[Common Mushroom]]
|{{Description|Common Mushroom}}
|class="no-wrap"|
* [[Cindersap Forest]] (50%)
* [[Secret Woods]] (46%)
* [[Farm Maps#Forest|Forest Farm]] (25%)
* [[The Mountain|Mountain]] (24%)
* [[Backwoods]] (24%)
|data-sort-value="40"|{{Qualityprice|Common Mushroom|40|iridium}}
|{{EdibilityGrid|Common Mushroom|15|iridium=true}}
|{{name|Fall Seeds}}{{name|Fried Mushroom}}{{name|Tom Kha Soup}}{{name|Stir Fry}}<p>{{Bundle|Fall Forage}}</p>
|-
|[[File:Red Mushroom.png|center]]
|[[Red Mushroom]]
|{{Description|Red Mushroom}}
|
* [[Farm Maps#Forest|Forest Farm]] (25%)
* [[Secret Woods]] (15%)
|data-sort-value="75"|{{Qualityprice|Red Mushroom|75|iridium}}
|{{EdibilityGrid|Red Mushroom|-20|iridium=true}}
|<p>{{Bundle|Dye}}</p><p class="no-wrap">{{Bundle|Exotic}}</p>{{name|Life Elixir}}
|-
|[[File:Purple Mushroom.png|center]]
|[[Purple Mushroom]]
|{{Description|Purple Mushroom}}
|[[Farm Maps#Forest|Forest Farm]] (25%)
|data-sort-value="250"|{{Qualityprice|Purple Mushroom|250|iridium}}
|{{EdibilityGrid|Purple Mushroom|50|iridium=true}}
|<p class="no-wrap">{{Bundle|Exotic}}</p><p>{{Bundle|Field Research}}</p>{{name|Life Elixir}}{{NPC|Wizard|loved gift}}
|}

===Winter===
{| class="wikitable sortable" id="roundedborder"
!Image
!Name
!Description
!Found
!Sell Price
!Restores
!Used In
|-
|[[File:Winter Root.png|center]]
|[[Winter Root]]
|{{Description|Winter Root}}
|[[Hoes|Tilling]] soil throughout Stardew Valley
|data-sort-value="70"|{{Qualityprice|Winter Root|70|iridium}}
|{{EdibilityGrid|Winter Root|10|iridium=true}}
|{{name|Winter Seeds}}{{name|Roots Platter}}<p class="no-wrap">{{Bundle|Winter Forage}}</p>
|-
|[[File:Crystal Fruit.png|center]]
|[[Crystal Fruit]]
|{{Description|Crystal Fruit}}
|class="no-wrap"|
* [[Railroad]] (50%)
* [[Cindersap Forest]] (39%)
* [[The Mountain|Mountain]] (38%)
* [[Bus Stop]] (23%)
* [[Backwoods]] (22%)
* [[Pelican Town]] (8%)
|data-sort-value="150"|{{Qualityprice|Crystal Fruit|150|iridium}}
|{{EdibilityGrid|Crystal Fruit|25|iridium=true}}
|{{name|Winter Seeds}}<p>{{Bundle|Winter Forage}}</p>{{name|Jelly}}{{name|Wine}}
|-
|[[File:Snow Yam.png|center]]
|[[Snow Yam]]
|{{Description|Snow Yam}}
|[[Hoes|Tilling]] soil throughout Stardew Valley
|data-sort-value="100"|{{Qualityprice|Snow Yam|100|iridium}}
|{{EdibilityGrid|Snow Yam|12|iridium=true}}
|{{name|Winter Seeds}}<p>{{Bundle|Winter Forage}}</p>
|-
|[[File:Crocus.png|center]]
|[[Crocus]]
|{{Description|Crocus}}
|
* [[Pelican Town]] (54%)
* [[Railroad]] (50%)
* [[Bus Stop]] (42%)
* [[The Mountain|Mountain]] (40%)
* [[Cindersap Forest]] (39%)
* [[Backwoods]] (35%)
|data-sort-value="60"|{{Qualityprice|Crocus|60|iridium}}
|{{EdibilityGrid|Crocus|0|iridium=true}}
|{{name|Winter Seeds}}<p>{{Bundle|Winter Forage}}</p>{{NPC|Sandy|loved gift}}
|-
|[[File:Holly.png|center]]
|[[Holly]]
|{{Description|Holly}}
|
* [[Secret Woods]] (100%)
* [[Backwoods]] (43%)
* [[Pelican Town]] (38%)
* [[Bus Stop]] (35%)
* [[Cindersap Forest]] (22%)
* [[The Mountain|Mountain]] (22%)
|data-sort-value="80"|{{Qualityprice|Holly|80|iridium}}
|{{EdibilityGrid|Holly|-15|iridium=true}}
|
|}

===The Beach===
{| class="wikitable sortable" id="roundedborder"
!Image
!Name
!Description
!Season Found
!Sell Price
!Used In
|-
|[[File:Nautilus Shell.png|center]]
|[[Nautilus Shell]]
|{{Description|Nautilus Shell}}
|{{Season|Winter}}
|data-sort-value="120"|{{Qualityprice|Nautilus Shell|120|iridium}}
|{{Bundle|Field Research}}
|-
|[[File:Coral.png|center]]
|[[Coral]]
|{{Description|Coral}}<br />''Note: Can only be found on the right side of the beach, past the broken bridge.''
|All
|data-sort-value="80"|{{Qualityprice|Coral|80|iridium}}
|{{name|Deluxe Speed-Gro}}{{name|Warp Totem Beach}}
|-
|[[File:Sea Urchin.png|center]]
|[[Sea Urchin]]
|{{Description|Sea Urchin}}<br />''Note: Can only be found on the right side of the beach, past the broken bridge.''
|All
|data-sort-value="160"|{{Qualityprice|Sea Urchin|160|iridium}}
|{{Bundle|Dye}}
|-
|[[File:Rainbow Shell.png|center]]
|[[Rainbow Shell]]
|{{Description|Rainbow Shell}}
|class="no-wrap"|{{Season|Summer}}
|data-sort-value="300"|{{Qualityprice|Rainbow Shell|300|iridium}}
|class="no-wrap"|[[File:Quests Icon.png|link=]] [[Quests#The Mysterious Qi|"The Mysterious Qi" Quest]]
|-
|[[File:Clam.png|center]]
|[[Clam]]
|{{Description|Clam}}
|All
|data-sort-value="50"|{{Qualityprice|Clam|50|iridium}}
|{{name|Speed-Gro}}{{name|Chowder}}{{Bundle|Crab}}
|-
|[[File:Cockle.png|center]]
|[[Cockle]]
|{{Description|Cockle}}
|All
|data-sort-value="50"|{{Qualityprice|Cockle|50|iridium}}
|{{Bundle|Crab}}
|-
|[[File:Mussel.png|center]]
|[[Mussel]]
|{{Description|Mussel}}
|All
|data-sort-value="30"|{{Qualityprice|Mussel|30|iridium}}
|{{name|Fish Stew}}<p>{{Bundle|Crab}}</p>
|-
|[[File:Oyster.png|center]]
|[[Oyster]]
|{{Description|Oyster}}
|All
|data-sort-value="40"|{{Qualityprice|Oyster|40|iridium}}
|{{Bundle|Crab}}
|-
|[[File:Seaweed.png|center]]
|[[Seaweed]]
|{{Description|Seaweed}}
|All
|data-sort-value="20"|{{Qualityprice|Seaweed|20|iridium}}
|{{name|Maki Roll}}{{name|Fish Pond}}
|-
|}

===The Mines===
:''See also: [[Minerals#Foraged Minerals|Foraged Minerals]]
{| class="wikitable sortable" id="roundedborder"
!Image
!Name
!Description
!Sell Price
!Restores
!Used In
|-
|[[File:Red Mushroom.png|center]]
|[[Red Mushroom]]
|{{Description|Red Mushroom}}
|data-sort-value="75"|{{Qualityprice|Red Mushroom|75|iridium}}
|{{EdibilityGrid|Red Mushroom|-20|iridium=true}}
|<p>{{Bundle|Dye}}</p><p>{{Bundle|Exotic}}</p>{{name|Life Elixir}}
|-
|[[File:Purple Mushroom.png|center]]
|[[Purple Mushroom]]
|{{Description|Purple Mushroom}}
|data-sort-value="250"|{{Qualityprice|Purple Mushroom|250|iridium}}
|{{EdibilityGrid|Purple Mushroom|50|iridium=true}}
|<p class="no-wrap">{{Bundle|Exotic}}</p><p>{{Bundle|Field Research}}</p>{{name|Life Elixir}}{{NPC|Wizard|loved gift}}
|-
|[[File:Cave Carrot.png|center]]
|[[Cave Carrot]]
|{{Description|Cave Carrot}}
|data-sort-value="25"|{{Qualityprice|Cave Carrot|25|hide=silver,gold}}
|{{EdibilityGrid|Cave Carrot|12|hide=silver,gold}}
|{{name|Survival Burger}}{{name|Miner's Treat}}{{name|Roots Platter}}{{name|Stir Fry}}<p>{{Bundle|Exotic}}</p>
|}

===The Desert===
{| class="wikitable sortable" id="roundedborder"
!Image
!Name
!Description
!Sell Price
!Restores
!Used In
|-
|[[File:Cactus Fruit.png|center]]
|[[Cactus Fruit]]
|{{Description|Cactus Fruit}}
|data-sort-value="75"|{{Qualityprice|Cactus Fruit|75|iridium}}
|{{EdibilityGrid|Cactus Fruit|30|iridium=true}}
|<p class="no-wrap">{{Bundle|Exotic}}</p>{{name|Jelly}}{{name|Wine}}{{NPC|Linus|loved gift}}{{NPC|Pam|loved gift}}{{NPC|Sam|loved gift}}
|-
|[[File:Coconut.png|center]]
|[[Coconut]]
|{{Description|Coconut}}
|data-sort-value="100"|{{Qualityprice|Coconut|100|iridium}}
|style="text-align: center;" | ''Inedible''
|{{name|Tom Kha Soup}}<p>{{Bundle|Exotic}}</p>{{name|Jelly}}{{name|Wine}}{{NPC|Haley|loved gift}}{{NPC|Linus|loved gift}}
|}

==Bug==
The Gatherer profession can cause some non-forage items to be doubled. When this happens, the player gains 7 XP for the duplicate item, even though the original item granted no experience. The items affected by this bug are items sitting on the ground in [[the Mines]], namely [[Quartz]], [[Earth Crystal]], [[Fire Quartz]], [[Frozen Tear]], and [[Dinosaur Egg]].

Other items found on the ground in the Mines, namely [[Red Mushroom]], [[Purple Mushroom]], and [[Fiddlehead Fern]], are considered by the game to be forage items, so they always grant foraging experience, and any Gatherer duplication is not a bug.

==References==
<references>
<ref name="spawning">Spawning of standard forage items is done in <tt>GameLocation::spawnObjects</tt>, which is triggered by <tt>GameLocation::dayUpdate</tt>. The six item per map limit is controlled by <tt>numberOfSpawnedObjectsOnMap</tt>. The number of attempts to add an item is a random number ranging from 1 to <tt>min(4, 6-numberOfSpawnedObjectsOnMap)</tt>. For each attempt, the code checks up to 11 locations that are randomly located anywhere on the map. An item is only placed if one of those 11 locations is a valid spawning location, and if a randomly-selected forage item also passes its probability test.</ref>
<ref name="removal">End-of-week removal of forageables is part of <tt>GameLocation::dayUpdate</tt>. End-of-season removal is part of <tt>gameLocation::seasonUpdate</tt>. All items with the <tt>IsSpawnedObject</tt> flag are removed, and <tt>numberOfSpawnedObjectsOnMap</tt> is set to zero.</ref>
<ref name="extra_spawn">Extra calls are made to <tt>GameLocation::spawnObjects</tt> after clearing existing items (one extra call on the first of a season; two extra on Sunday morning). However, these extra calls frequently generate no extra items, because the same random-number seed (based on game ID and days played) is used every time. So the second and third calls retest the same list of locations and items as the first call.</ref>
<ref name="spawnpercent">The foraged items that can spawn in a given location each season are determined by <tt>GameLocation::spawnObjects</tt> in the game code, using input from the data file <tt>Content\Locations.xnb</tt>. The percentages provided here have been normalized to ensure that the percentages sum to 100% for each season in each location. The data was normalized by:
# Calculating the sum of all percentages listed in <tt>Locations.xnb</tt> for a season
# Dividing each percentage by the sum</ref>
</references>

==History==
{{History|1.3|Breaking a regular tree stump now gives +1 Foraging experience.}}
{{History|1.4|Fixed bug where Foraging skill level up would cause trees to stop dropping seeds and seeds on the ground to disappear instead of being harvested until the player slept and saved the game. Changed sound when picking up forageables to a higher-pitched sound. Forester profession changed from "Wood worth 25% more" to "Gain 25% more wood when chopping."}}

{{NavboxSkillsStats}}
{{NavboxForaging}}

[[Category:Foraging]]
[[Category:Bugs tested in 1.4]]

[[de:Sammeln]]
[[es:Recolección]]
[[fr:Cueillette]]
[[it:Raccolta selvatica]]
[[ja:採取]]
[[ko:채집]]
[[hu:Gyűjtögetés]]
[[pt:Coleta]]
[[ru:Собирательство]]
[[tr:Toplayıcılık]]
[[zh:觅食]]
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